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Shifting Gears, yet again


Howdey! 

As always, I am too ambitious. It is not just unrealistic to design a game while also working on my capstone, Art Minor Senior Show, and a solo Exhibition... It's just plain impossible, as I have not generated any output so far. I've been learning more about game development, but am unable to apply my knowledge.

It seems that I need to focus on something I already know in order to make the ends meet.

Plus, I realized that what I truly truly want is to be an animator, not a composer. Yes, for working in video games, I want to be in the audio sphere. But when I envision doing something for the joy of the process and a satisfying final product, it is animation. 

An integral part of the previous project that I want to keep, however, is the integration of music into visual elements. And!.. I want to keep utilizing my photo and videographies from Poland as core references for the visual work.

So, I will be making animations for my music, and music for my animations! Here's the overall idea for the process:

1. Be inspired by all these wonderful folks in order to determine the style, scale, and time feel of the work.


komugiko 2000

I love komugiko's work for how technically simple it is, with many of his animations being extremely low-frame. At the same time, they all fall into the "slice of life" category, documenting often mundane and everyday experiences/environments. 


"On Your Mark" by Studio Ghibli

Just thinking of this animation makes me want to cry :) There is so much hope in this work, and I want to keep that and the captivating, surreal worldbuilding in my own work.


Step Two!!! Make the damn thing, right? 

Overall, I envision this to be quite a simple process, starting with storyboards this week, moving into rough animation in Week 5, finalizing story, camera movement, and overall composition of the works by 7th week, and then stylizing the final draft as much as I can until 9th week.

I hope to create a series of scenes that can be viewed independently on their own (so that each one can go with a composition, as I hope to make a mini-album!), and then put them together with an overarching story that will add up to 3-5 minutes in length. 

I am not sure whether this will be 2D or 3D animation yet, most likely a mix of the two for time's sake. I will be using Blender again (the best software on earth). 

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