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Project Thinkings



Covering the functional grounds of interactive visual and aural experiences and reaching into narratives of relationships between natural growth and urban spatialities, this project has three core goals:
  1. Deliver a narrative exploring the struggle of coexistance between modern lifestyles and natural ecosystems
  2. Communicate that narrative utilizing only visual and aural methods of storytelling, abstaining from any form of direct communication
  3. Melt the communication of the narrative into real time, embroidering interactivity and conversations with the audience into the project via code 
Overall, I hope for the final result to be a short interactive experience that brings together the 300 of my best photos and hours of field recording from Poland in a deeply aestheticized vision. Through aestheticization, the narratives from my Poland journeys will blossom in a way that will enrich the narratives and translate their emotional cores for a wider audience. 

There are a few inspirations for this project, each enchancing a particular side of my work.

For aesthetics, I will be referencing "Panelki", an indie game that is quite simplistic but coherent in its visuals, creating an immersive expereince through multiplicity and layering of simple effects

For narrative delivery, I will be referencing Thomas van den Berg's "Cloud Gardens", and how they use landscape sculpting to tell a story through changing environments.

For time sculpting (making things move) I will be referencing works of Ian Cheng, his procedural animation style creating organic motion. 


And for interactivity, I will be referencing Mutazione, interconnecting nature and music through planting of ecosystems.


Timeline:

- by end of Week 2: complete outline of the project with technical details - aesthetics, environment, gameplay, and narrative

- W3: first prototype of the gameplay features- all but gameplay being placeholder, with emphasis on interactive audio and visual elements

- W4: second and final prototype for gameplay features, with complete scope of environment, level design, and all other basic features necessary to "complete" the experience

- W5: implementation of actual audio elements, reconfigure narrative

- W6: first pass for visual aesthetics, finalized narrative

- W7: 2nd pass for visual aesthetics

- W8: Final visuals, polish for coherency of aesthetics around the board

- W9: Feedback-based polish + catch-up

- W10: Feedback-based polish + catch-up

 
The last three weeks are dedicated to "polish" as this term is quite intense for me, especially between weeks 1 and 5. Afterwards, my schedule will lighten up considerably, and so I am anticipating to be quite behind on the tasks for the 1st half of the term.

I will consider the project a "success" if, by Week 9, it is a coherent visual experience with nuanced audio interactivity, a narrative that speaks deeply to myself, and an integrated OST. All other elements, such as the "fun" aspect of the project, or how wonky/unpolished it is are much less important, as I plan to continue developing this project past graduation for my personal portfolio. 

Lastly, here is my Presentation for class!


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