Skip to main content

Chaos, Growth, and Pandemic

For my ART340 Project Proposal, I've decided to combine the following elements in a single piece of art:

Musical Instruments

Pandemic-induced Waste

Organics 

I wanted to spark conversation on a few important topics that are extremely relevant at the present moment: the challenges and changes COVID has brought to the Music Performance Industry, the environmental impact of the pandemic, and the fact that healing and recovery is possible. 

~the complex worldscape of rainworld~
Image caption: a tiny slugcat stands on the edge of a complex, long-abandoned machine. Tall red grass is stemming from below the machine. It's late afternoon and clear weather, but the sky is dark grey.

~"alive" nicotine-contaminated water of Thjis Biersteker~
Image caption: multiple transparent tubes are tied into a knot, with a smoked cigarette at its center. Water, darkened with nicotine, is flowing through the tubes at various speeds. 
 

Heavily inspired by artists such as Tania Candiani (for her ability to supply the artistic vision with rigorous research and collaboration), Thijs Biersteker (for the high degree of interactivity and change within all of his work), and Joar Jakobsson (for the incredibly immersive, lived-in virtual environments he creates), the goal of this work is to create an immersive, highly detailed and twisted environment that utilizes familiar elements to create its own unique simulation. I hope to prioritize the works' elements in the following way, as it seems that the work is quite ambitious and my time is limited:

1. Create a complex, whole, organic-feeling environment using old musical intruments and waste produced from the pandemic. It should resemble a forest of some sort.

2. Add living things to that environment- plants that will survive and grow within my conditions. 

3. Add mechanical/engineered elements to the artwork: integrate a produced soundscape into the environment, add lighting and/or motion to the work. 

~other-wordly handmade machinery of Tania Candiani~
Image Caption: in a large room, 3-legged machines about 4 feet tall are reaching onto canvas above them (which is hanged from the ceiling), drawing patterns that resemble borderlines.

By the scope of work and effort, 1st element will be the largest undertaking. First, I plan on sketching out its entire process to estimate whether the latter two elements are at all possible to complete within 1.5 months. In case the 1st element itself is too large of an undertaking, I will shift my efforts to one of the two other projects:


  • Creating a complex 3D environment that can be experienced visually and aurally. It will revolve around similar topics of navigating through the pandemic's various challenges.
  • Create a physical soundmachine that will be made of waste and use only self-generated energy to create sound. There are two possibilities, first being the creation of an "arc" around one of the pathways on campus that will utilize various waste-made simple musical instruments like drums/shakers/bells, and the 2nd being a mechanical "wastebox" that will rely on solar energy to randomly produce "organic" sounds.
    • the 2nd option sounds extremely fun, to be honest, but will require an enourmuos amount of collaboration.
With this initial framework established, I will create two "progress update" posts every week until the project is complete to keep a steady workflow and high degree of accountability and responsibility. Procrastination is too real, cuz. 

 

Comments

Popular posts from this blog

Image Introspection

This is an edited image of my adventures in Poland, with the original having much less saturated blues and overall more dark values in the bottom half of the picture. I wanted to use it for this analysis as it is most definitely an inclusion to my Interactice Environment project.  First, there is no linguistic message within the image, or practically any other images I am using. Perhaps influenced by one of my largest artistic aspirations, Rain World, I only see language as a symbolic in my artworks, and unless I have to be specific in my commentary (such as, critiquing a particular brand), I prefer to keep language undecodable or unexistant in my work. Rain World employs an imagined alphabet with letters assembled  randomly and thus producing no "real" language The literal messages are many, as we discussed in class: there is the soviet-era socialist buildings blurred in the background (which, I did not mention, were a part of the "jewish ghetto" in the city, Lodz,

Reframing Of Objectives: Shifting Gears (1/2)

      I had a chance to reflect on my professional artistic goals, and despite being so inspired and excited by the artists mentioned in previous blog (and Charlie Wetzel, cuz their art  r o c k s), I must change the direction of my project quite drastically.      First, let's go over my goals: I want to be an independent content creator, preferrably combining music and 2D art in the form of animation. Artists such as...  Dedouze! Creating from France, he is known primarily for his amazing Blender animations. However, he is an absolutely amazing artist, too! Worthitkids! He is another super-amazing artist that creates beautiful aural and visual experiences through Blender.  Epoch Sonder! She is a self-taught artist who does most of these animations with an Ipad!  One of the most amazing things about these artists is that all of them have their own super unique approaches and styles, and I believe that's due to the fact that they have full creative freedom over their content. C

It's Alive!!!

 One last update! A brief recap of what I've done in the last few days and where I want to go before the project is due (cry).   Biggest update: I've nearly finished my 2nd scene for the project, yay! Here it is: two wheels (no car) are driving through a highway with a landscape scrolling to the left behind. There are bright stars in the night sky, with a crescent slowly descending towards the lower right corner of the scene.  I've also decided not to bother with the audio elements for now. I've been continuing to learn composition though and am working on another song now! Now, there are two more scenes I need to work on: the driving scene itself, and the car crash scene. The car crash scene should take maybe an hour to finish up, but the driving scene has been eating up my energy and time like crazy. Animating a character is hard, especially if you're doing it wrong.  To save time, I'll split the driving scene into two parts: the character driving and beginnin